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  • Comparison of color models in computer graphics

    Comparison of color models in computer graphics

    This article provides introductory information about the RGB, HSV, and HSL color models from a computer graphics (web pages, images) perspective. An introduction to colors is also provided to support the main discussion. == Basics of color == === Primary colors and hue === First, "color" refers to the human brain's subjective interpretation of combinations of a narrow band of wavelengths of light. For this reason, the definition of "color" is not based on a strict set of physical phenomena. Therefore, even basic concepts like "primary colors" are not clearly defined. For example, traditional "Painter's Colors" use red, blue, and yellow as the primary colors, "Printer's Colors" use cyan, yellow, and magenta, and "Light Colors" use red, green, and blue. "Light colors", more formally known as additive colors, are formed by combining red, green, and blue light. This article refers to additive colors and refers to red, green, and blue as the primary colors. Hue is a term describing a pure color, that is, a color not modified by tinting or shading (see below). In additive colors, hues are formed by combining two primary colors. When two primary colors are combined in equal intensities, the result is a "secondary color". === Color wheel === A color wheel is a tool that provides a visual representation of the relationships between all possible hues. The primary colors are arranged around a circle at equal (120 degree) intervals. (Warning: Color wheels frequently depict "Painter's Colors" primary colors, which leads to a different set of hues than additive colors.) The illustration shows a simple color wheel based on the additive colors. Note that the position (top, right) of the starting color, typically red, is arbitrary, as is the order of green and blue (clockwise, counter-clockwise). The illustration also shows the secondary colors, yellow, cyan, and magenta, located halfway between (60 degrees) the primary colors. == Complementary color == The complement of a hue is the hue that is opposite it (180 degrees) on the color wheel. Using additive colors, mixing a hue and its complement in equal amounts produces white. === Tints and shades === The following discussion uses an illustration involving three projectors pointing to the same spot on a screen. Each projector is capable of generating one hue. The "intensities" of each projector are "matched" and can be equally adjusted from zero to full. (Note: "Intensity" is used here in the same sense as the RGB color model. The subject of matching, or "gamma correction", is beyond the level of this article.) A shade is produced by "dimming" a maximum chroma color. Painters refer to this as "adding black". In our illustration, one projector is set to full intensity, a second is set to some intensity between zero and full, and third is set to zero. "Dimming" is accomplished by decreasing each projector's intensity setting to the same fraction of its start setting. In the shade example, with any fully shaded hue, that all three projectors are set to zero intensity, resulting in black. A tint is produced by "lightening" a maximum chroma color. Painters refer to this as "adding white". In our illustration, one projector is set to full intensity, a second is set to some intensity between zero and full, and third is set to zero. "Lightening" is accomplished by increasing each projector's intensity setting by the same fraction from its start setting to full. In the tinting example, note that the third projector is now contributing. When the hue is fully lightened, all three projectors are each at full intensity, and the result is white. Note an attribute of the total intensity in the additive model. If full intensity for one projector is 1, then a primary color has a combined intensity of 1. A secondary color has a total intensity of 2. White has a total intensity of 3. Tinting, or "adding white", increases the total intensity of the hue. While this is simply a fact, the HSL model will take this fact into account in its design. === Tones === Tone is a general term, typically used by painters, to refer to the effects of reducing the "colorfulness" of a maximum chroma color; painters refer to it as "adding gray". Note that gray is not a color or even a single concept but refers to all the range of values between black and white where all three primary colors are equally represented. The general term is provided as more specific terms have conflicting definitions in different color models. Thus, shading takes a hue toward black, tinting takes a hue towards white, and tones cover the range between. == Choosing a color model == No one color model is necessarily "better" than another. Typically, the choice of a color model is dictated by external factors, such as a graphics tool or the need to specify colors according to the CSS2 or CSS3 standard. The following discussion only describes how the models function, centered on the concepts of hue, shade, tint, and tone. === RGB === The RGB model's approach to colors is important because: It directly reflects the physical properties of "Truecolor" displays As of 2011, most graphic cards define pixel values in terms of the colors red, green, and blue. The typical range of intensity values for each color, 0–255, is based on taking a binary number with 32 bits and breaking it up into four bytes of 8 bits each. 8 bits can hold a value from 0 to 255. The fourth byte is used to specify the "alpha", or the opacity, of the color. Opacity comes into play when layers with different colors are stacked. If the color in the top layer is less than fully opaque (alpha < 255), the color from underlying layers "shows through". In the RGB model, hues are represented by specifying one color as full intensity (255), a second color with a variable intensity, and the third color with no intensity (0). The following provides some examples using red as the full-intensity and green as the partial-intensity colors; blue is always zero: Shades are created by multiplying the intensity of each primary color by 1 minus the shade factor, in the range 0 to 1. A shade factor of 0 does nothing to the hue, a shade factor of 1 produces black: new intensity = current intensity (1 – shade factor) The following provides examples using orange: Tints are created by modifying each primary color as follows: the intensity is increased so that the difference between the intensity and full intensity (255) is decreased by the tint factor, in the range 0 to 1. A tint factor of 0 does nothing, a tint factor of 1 produces white: new intensity = current intensity + (255 – current intensity) tint factor The following provides examples using orange: Tones are created by applying both a shade and a tint. The order in which the two operations are performed does not matter, with the following restriction: when a tint operation is performed on a shade, the intensity of the dominant color becomes the "full intensity"; that is, the intensity value of the dominant color must be used in place of 255. The following provides examples using orange: === HSV === The HSV, or HSB, model describes colors in terms of hue, saturation, and value (brightness). Note that the range of values for each attribute is arbitrarily defined by various tools or standards. Be sure to determine the value ranges before attempting to interpret a value. Hue corresponds directly to the concept of hue in the Color Basics section. The advantages of using hue are The angular relationship between tones around the color circle is easily identified Shades, tints, and tones can be generated easily without affecting the hue Saturation corresponds directly to the concept of tint in the Color Basics section, except that full saturation produces no tint, while zero saturation produces white, a shade of gray, or black. Value corresponds directly to the concept of intensity in the Color Basics section. Pure colors are produced by specifying a hue with full saturation and value Shades are produced by specifying a hue with full saturation and less than full value Tints are produced by specifying a hue with less than full saturation and full value Tones are produced by specifying a hue and both less than full saturation and value White is produced by specifying zero saturation and full value, regardless of hue Black is produced by specifying zero value, regardless of hue or saturation Shades of gray are produced by specifying zero saturation and between zero and full value The advantage of HSV is that each of its attributes corresponds directly to the basic color concepts, which makes it conceptually simple. The perceived disadvantage of HSV is that the saturation attribute corresponds to tinting, so desaturated colors have increasing total intensity. For this reason, the CSS3 standard plans to support RGB and HSL but not HSV. === HSL === The HSL model describes colors in terms of hue, saturation, and lightness (also called luminance). (Note: the definition of sa

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  • House of Suns

    House of Suns

    House of Suns is a 2008 science fiction novel by Welsh author Alastair Reynolds. The novel was shortlisted for the 2009 Arthur C. Clarke Award. == Setting == Approximately six million years in the future, humanity has spread throughout the Milky Way galaxy, which appears devoid of any other organic sentient life. The galaxy is populated by numerous civilizations of humans and posthumans of widely varying levels of development. A civilization of sentient robots known as the Machine People coexists peacefully with humanity. Technologies of the era include anti-gravity, inertia damping, force fields, stellar engineering, and stasis fields. Also of note is the "Absence"—the mysterious disappearance of the Andromeda Galaxy. Large-scale human civilizations almost invariably seem to collapse and disappear within a few millennia (a phenomenon referred to as "turnover"), the limits of sub-lightspeed travel making it too difficult to hold interstellar empires together. Consequently, the most powerful entities in the galaxy are the "Lines"—familial organizations made of cloned "shatterlings". The Lines do not inhabit planets, but instead travel through space, holding reunions after they have performed a "circuit" of the galaxy; something that takes about 200,000 years. House of Suns concerns the Gentian Line, also known as the House of Flowers, composed of Abigail Gentian and her 999 clones (or "shatterlings"), male and female: exactly which of the 1,000 shatterlings is the original Abigail Gentian is unknown. The clones and Abigail travel the Milky Way Galaxy, helping young civilizations, collecting knowledge, and experiencing what the universe has to offer. Members of the Gentian Line are named after flowering plants. == Synopsis == The novel is divided into eight parts, with the first chapter of each part taking the form of a narrative flashback to Abigail Gentian's early life (six million years earlier, in the 31st century), before the cloning and the creation of the Gentian Line. Each subsequent chapter is narrated from the first-person perspective of two shatterlings named Campion and Purslane, alternating between them each chapter. Campion and Purslane are in a relationship, which is frowned upon, even punishable, by the Line. The primary storyline begins as Campion and Purslane are roughly fifty years late to the 32nd Gentian reunion. They take a detour to contact a posthuman known as ‘Ateshga’ in hopes of getting a replacement ship for Campion because his is getting old (several million years old). After being tricked by Ateshga, Campion and Purslane manage to turn the tables on him and leave his planet with a being he had been keeping captive, a golden robot called Hesperus. Hesperus is a member of the "Machine People", an advanced civilization of robots, and supposedly the only non-human sentient society in existence. The two shatterlings hope that the rescue of Hesperus will let them off the hook for their lateness, as returning him to his people (who will be at the reunion as guests of other shatterlings) will put the Gentian Line on good terms with the Machine People. However, before reaching the reunion world, Campion and Purslane encounter an emergency distress signal from Fescue, another Gentian shatterling. There was a vicious attack on the reunion world; an ambush in which the majority of the Gentian Line was wiped out. The identity of the responsible party is unknown, but the attackers used the supposedly long-vanished 'Homunculus' weapons – monstrous spacetime-bending weapons that were created ages ago, but were ordered to be destroyed by another Line. Despite Fescue's warning, Campion and Purslane approach the reunion system to look for survivors. They manage to find the remains of a ship with several Gentian members still alive, and rescue them and the four enemy prisoners they had captured. Hesperus, however, is gravely injured in the process by remaining ambushers. The group escapes and make their way to the Gentian backup meeting planet, Neume, in the hope of re-grouping with any other Gentians who may have survived the ambush. Upon reaching Neume, Campion, Purslane and the other shatterlings they rescued are greeted by the few Gentian survivors of the ambush (numbering only in the forties, compared to the hundreds that existed before the ambush). They also meet two members of the Machine People: Cadence and Cascade, guests of another shatterling. During the next few days, the interrogation of the prisoners commences. Another Gentian, Cyphel, is mysteriously murdered, which fuels the Line's concerns that there is a traitor among them. As a way of punishing Campion for transgressions against the Line, Purslane is made to give up her ship, the Silver Wings of Morning (one of the fastest and most powerful in the Line) to Cadence and Cascade, ostensibly so they can return to the Machine People with news of the ambush, in a bid to gain the Line some assistance. Hesperus, still critically wounded following the rescue of the survivors, is taken to the Neumean "Spirit of the Air", an ancient posthuman machine-intelligence, in the hopes that it will fix him. The Spirit takes Hesperus away and returns him some time later, though apparently still not functioning. The robots Cadence and Cascade make preparations to leave on Purslane's ship. They agree to take him aboard and return him to their people, who they promise may be able to help Hesperus. Purslane accompanies them to her ship, where she must be physically present to give the ship order to transfer control over to the robots. On their way to the bridge, Hesperus suddenly springs to life, grabbing Purslane and hiding her while Cadence and Cascade are whisked along to the bridge. Hersperus quickly explains that Cadence and Cascade are actually planning on hijacking the ship. Bewildered by this sudden change of events, Purslane delays in acting, not sure if she should trust Hesperus, before deciding to ask the ship to detain and eject the robots in the bridge. By then, though, it is too late. Cadence and Cascade hack into the ship's computer, taking it over, and take off from Neume with Hesperus and Purslane still aboard. Campion and several other shatterlings immediately launch a pursuit. Together Hesperus and Purslane find a hideout in a smaller ship in the hold of the Silver Wings of Morning. Using information gained from the other two robots and his own memories, Hesperus (who is now an amalgamation of both Hesperus and the Spirit of the Air) has pieced together what is going on: Cadence and Cascade have discovered that the Line was involved in the accidental extermination of a forgotten earlier race of machine people, dubbed the "First Machines". The Commonality (a confederation of the various Lines), horrified and ashamed of this pointless genocide, erased all knowledge of the event from historical records and their own memories. Unfortunately, Campion, in a previous circuit, unwittingly uncovered information pertaining to the extermination. Hesperus believes that the ambush at the reunion was seeking to destroy this evidence before it could spread, carried out by a shadow Line known as the "House of Suns", tasked with maintaining the conspiracy. Cadence and Cascade, on the other hand, are racing for a wormhole which leads to the Andromeda Galaxy, to where the few survivors of the First Machines are revealed to have retreated. They plan to release the First Machines back into the Milky Way, thus effecting a revenge against the Commonality for the genocide. As Campion and the shatterlings are pursuing Purslane's hijacked ship, transmissions from Neume confirm that a shatterling within their midst, Galingale, is the traitor and a secret member of the House of Suns. The shatterlings open fire on both Galingale's and Purslane's ships, and while they manage to capture Galingale, they are unable to stop Purslane's ship. Unable to get within weapons range, Campion pursues Purslane's ship for sixty thousand light years, during which time he and Purslane, on their separate ships, are suspended in "abeyance", a form of temporal slowdown or stasis. Despite efforts to stop the hijacked ship from reaching the concealed wormhole by local civilisations, the robot Cascade succeeds in opening the "stardam" enclosing the wormhole and travelling through it to the Andromeda Galaxy. On board Silver Wings of Morning, Hesperus reveals to Campion that while he managed to destroy Cadence before they could leave the Neume star system, Cascade survived and he and Cascade had engaged in a marathon battle, several thousand years. Hesperus was ultimately victorious, but Cascade has fused the ship controls before his defeat and they are past the point of no return. Campion, now the only shatterling still in pursuit, enters the wormhole after them and emerges in the Andromeda Galaxy, a place apparently devoid of all sentient life. In his search for Purslane and her ship, he travels to a star enca

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  • Dominic Harris

    Dominic Harris

    Dominic Harris (born 16 November 1976) is a British artist known for integrating modern technology and classical design in his interactive artworks. == Background == Dominic Harris was born in London on 16 November 1976, and grew up in London, Brussels, and Michigan before returning to London in 1995. Harris attended the Cranbrook Kingswood Upper School, and then trained as an architect at the Bartlett School of Architecture, and has been ARB registered since 2011. Harris designs and fabricates his artworks at Dominic Harris Studio, a multi-disciplinary practice he founded in 2007. This studio consists of 25 people with diverse backgrounds including architecture, product design, electronics, programming, graphic design, and workshop skills. Harris uses the resources of his studio for the ongoing development, prototyping and production of his artworks. Harris also oversees the studio's international projects where his fascinations are translated into larger scale projects that span residential, retail, and public art projects. In 2015, Harris was granted permission by the Walt Disney Company to use their Intellectual Property for the purpose of making new interactive artworks. Harris is the only artist to gain permission to use Disney's back catalogue of characters, and led him to creating his interactive versions of "Snow White and the Seven Dwarfs" and "Mickey and Minnie: An Interactive Diptych". Harris is fascinated by the idea of using data streams, algorithms, and computer code to generate dynamic and ever-changing artworks. He sees data as a raw material that can be transformed into visual poetry. Many of his installations and sculptures are interactive, responding to the presence and movement of viewers/participants. This creates an immersive experience where the observer becomes part of the artwork itself. Harris is also the founding partner of a sister studio in London called Cinimod Studio that creates large commissioned installations, interactive events and lighting designs for large brands. == Works == == Exhibitions == The works of Dominic Harris have been exhibited internationally, both through direct and gallery representation. Solo shows: "Feeding Consciousness" at Halcyon Gallery, Mayfair, London, UK – 2023 "US: NOW" at Halcyon Gallery, Mayfair, London, UK – 2020 "Imagine" at Halcyon Gallery, Mayfair, London, UK – 2019 "5 Year Celebration", Priveekollektie Contemporary Art | Design, London, UK – 2016. "Moments of Reflection" at PHOS ART + DESIGN, Mayfair, London, UK – 2015 Recent exhibitions include: In Plain Sight, 2024 Halcyon Gallery Victoria & Albert Museum Dublin Science Museum Design Miami / Basel Design Miami Art Miami Art 14, London PAD Paris PAD London Art Geneva == Gallery Representation == 2010 to 2019: Dominic Harris was represented by Priveekollektie Contemporary Art | Design, a Dutch gallery based in Heusden, the Netherlands, and with a regular presence on the international art and design circuits. 2015: Dominic Harris was shown with PHOS ART + DESIGN Gallery, in Mayfair, London, UK. 2019 – ongoing: Dominic Harris is exclusively represented by the Halcyon Gallery, an established international gallery based in Mayfair, London. == Collections == The majority of Harris's work has been bought by private collectors. Since 2012 Harris's work is also being acquired by several large institutional collections, including the Borusan Contemporary Art Collection in Istanbul. Harris's artworks include some of the biggest and most respected international art collectors and are also displayed in public spaces. == Books == Dominic Harris: Feeding Consciousness. Halcyon Gallery, 2023. Imagine: Dominic Harris (exhibition catalogue). Halcyon Gallery, 2019. A Touch Of Code: Documents the "Beacon" art installation and "Flutter" artwork (ISBN 978-3899553314) Dominic Harris, Artworks, Edition Eight. (ISBN 978-0957306325) Digital Real: Kunst & Nachhaltigkeit Vol 8.

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  • Smart speaker

    Smart speaker

    A smart speaker is a type of loudspeaker and voice command device with an integrated virtual assistant that offers interactive actions and hands-free activation with the help of one "wake word" (or several "wake words"). Some smart speakers also act as smart home hubs by using Wi-Fi, Bluetooth, Thread, and other protocol standards to extend usage beyond audio playback and control home automation devices connected through a local area network. == History == Early voice-activated devices began in 2013 with MIT's Jasper project, which used multiple microphones and cloud software to power hands-free interactions from across a room. The first commercial smart speaker was the Amazon Echo, which was released in 2014 powered by Alexa and a ring of far-field microphones. Google followed in 2016 with Home, powered by Google Assistant. By 2017, devices like the Echo Show and Home Hub (later called Nest Hub) added touchscreens and video, creating the "smart display" subcategory. In 2018, Apple joined the smart speaker trend by launching the HomePod, which focused on high-quality audio alongside their built-in assistant Siri. ASUS release its own smart Speaker Xiao-Bu in 2019 with Artificial Intelligence, it terminates the Cloud Service on June 1st, 2025, which means all real-time service such as weather, news, currency conversion is affected. Sonos's 1st smart speaker Sonos One released in 2017, powered by Alexa. Invoke by Harman Kardon was powered by Microsoft's intelligent personal assistant, Cortana. In the early 2020s, smart speakers gained on-device voice processing for faster responses and improved privacy. New standards such as Matter and Thread allowed multitudes of smart-home devices (even from completely different brands) to work together. == Features == === Audio and Voice === Smart speakers use multiple microphones along with noise-cancelling software to pick up your voice from across the room, even when music is playing or the assistant is already talking. Noise suppression and echo cancellation is also used by the speaker so it can focus in on who is talking and ignore any background noises. Most smart speaker models can recognize who is speaking by voiceprint, which allows the speaker to grab information from that person's calendar, preferences, or music playlists. Listening to music on a speaker is when importance for good audio quality becomes apparent. Entry-level (cheaper) speakers such as the Home Mini or the Echo Dot have a single full-range driver. These lower-end speakers typically aren't great for listening to music as the audio quality is pretty poor. More advanced units such as the Home Max or Echo Studio have separate tweeters and woofers meant for listening to music in high quality. === Connectivity and smart-home control === Most connect over Wi-Fi or Bluetooth and support hub protocols like Thread and Matter. That lets them not only stream and play music but also allows you to control various brands of smart lights, thermostats, door locks, cameras, and much more-all from one point of control. Each can have its own designated interface and features in-house, usually launched or controlled via application or home automation software. These devices are able to communicate with each other via peer-to-peer connection through mesh networking. These speakers and related smart devices are typically controlled with one smartphone application. === Assistant services and skills === The built-in assistants handle timers, alarms, reminders, news briefings, weather updates, send messages to other smart devices, send texts, make calls, and simple questions. You can combine actions together in what are typically known as routines (for example saying "good morning" turns on lights, starts the coffee, says the weather, and reads the news) and add extra functions known as skills or actions (for things like ordering food or playing trivia games). This hands-free use of smart speakers can help assist those with disabilities. Most other technologies need the user to be able to physically interact with the device. Smart speakers are not bound by these limitations and can serve as an excellent tool for those who are unable to use their arms or legs or have vision issues. Although these tasks can be completed by a phone or computer, consumers tend to lean towards smart speakers due to factors such as their range being much greater than that of a phone and the need to not have to physically interact with the speaker to get the voice assistant as with most smartphones, certain parts of a phone may need to be interacted with to activate the speaking assistant. === Smart displays === Some smart speakers also include a screen to show the user a visual response. A smart speaker with a touchscreen is known as a smart display; these integrate a conversational user interface with display screens to augment voice interaction with images and video. They are powered by one of the common voice assistants and offer additional controls for smart home devices, feature streaming apps, and web browsers with touch controls for selecting content. The first smart displays were introduced in 2017 by Amazon (Amazon Echo Show) and Google (Google/Nest Home Hub). Hotel chain Marriott International partnered with Amazon to install Echo devices in select hotels since 2018. A Taiwanese startup, Aiello, launched the Aiello Voice Assistant (AVA) in the Asian hotel market in 2019, claiming it is powered by a multi-AI model system. Angie by Nomadix, which is similar to the Amazon Echo, launched its first product in 2017, specifically targeting hotel properties in the North America. In May 2019, Angie Hospitality acquired the assets of Roxy, a competitor that also built its own speech-enabled virtual assistant technology for hotels. This acquisition merged two proprietary NLP stacks into the current Nomadix product. === Artificial intelligence === The newest speakers can use on-device AI or cloud-based generative models to allow the smart speaker to carry on much more natural conversations, draft emails or recipes, suggest ideas based on context, or even create short pieces of music or art. This AI evolution allows these speakers to do far more than what they could do before. == Accuracy == According to a study by Proceedings of the National Academy of Sciences of the United States of America released In March 2020, the six biggest tech development companies, Amazon, Apple, Google, Yandex, IBM and Microsoft, have misidentified more words spoken by "black people" than "white people". The systems tested errors and unreadability, with a 19 and 35 percent discrepancy for the former and a 2 and 20 percent discrepancy for the latter. The North American Chapter of the Association for Computational Linguistics (NAACL) also identified a discrepancy between male and female voices. According to their research, Google's speech recognition software is 13 percent more accurate for men than women. It performs better than the systems used by Bing, AT&T, and IBM. == Privacy concerns == The built-in microphone in smart speakers is continuously listening for wake words followed by a command. However, these continuously listening microphones also raise privacy concerns among users. According to a survey taken by 1,007 people in Western Europe, it is clear that privacy is the biggest concern holding consumers back from buying "smart" products. these concerns include what is being recorded, how the data will be used, how it will be protected, and whether it will be used for invasive advertising. Furthermore, an analysis of Amazon Echo Dots showed that 30–38% of "spurious audio recordings were human conversations", suggesting that these devices capture audio other than strictly detection of the wake word. === As a wiretap === There are strong concerns that the ever-listening microphone of smart speakers presents a perfect candidate for wiretapping. In 2017, British security researcher Mark Barnes showed that pre-2017 Echos have exposed pins which allow for a compromised OS to be booted. According to Umar Iqbal, an assistant professor at Washington University in St. Louis, research indicates that data from consumer interactions with Alexa was used to targeted advertisements and products to consumer with over 40% of transmitted data lacking proper encryption raising privacy concerns. Further data indicates that due to the Smart Speakers ability to always capture audio, it begins to pick up on external conversations from consumers not related to commands given to the smart speaker. Things such as other members in the household, consumers on the phone and even TV audio can be picked up by these speakers and stored for future use by companies. === Voice assistance vs privacy === While voice assistants provide a valuable service, there can be some hesitation towards using them in various social contexts, such as in public or around other users. However, only more recently have users begun interac

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  • Order-independent transparency

    Order-independent transparency

    Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha compositing. == Description == Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas). Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance. The order in which surfaces are blended affects the total occlusion or visibility of each surface. For a correct result, surfaces must be blended from farthest to nearest or nearest to farthest, depending on the alpha compositing operation, over or under. Ordering may be achieved by rendering the geometry in sorted order, for example sorting triangles by depth, but can take a significant amount of time, not always produce a solution (in the case of intersecting or circularly overlapping geometry) and the implementation is complex. Instead, order-independent transparency sorts geometry per-pixel, after rasterisation. For exact results this requires storing all fragments before sorting and compositing. == History == The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency. More recently, depth peeling in 2001 described a hardware accelerated OIT technique. With limitations in graphics hardware the scene's geometry had to be rendered many times. A number of techniques have followed, to improve on the performance of depth peeling, still with the many-pass rendering limitation. For example, Dual Depth Peeling (2008). In 2009, two significant features were introduced in GPU hardware/drivers/Graphics APIs that allowed capturing and storing fragment data in a single rendering pass of the scene, something not previously possible. These are, the ability to write to arbitrary GPU memory from shaders and atomic operations. With these features a new class of OIT techniques became possible that do not require many rendering passes of the scene's geometry. The first was storing the fragment data in a 3D array, where fragments are stored along the z dimension for each pixel x/y. In practice, most of the 3D array is unused or overflows, as a scene's depth complexity is typically uneven. To avoid overflow the 3D array requires large amounts of memory, which in many cases is impractical. Two approaches to reducing this memory overhead exist. Packing the 3D array with a prefix sum scan, or linearizing, removed the unused memory issue but requires an additional depth complexity computation rendering pass of the geometry. The "Sparsity-aware" S-Buffer, Dynamic Fragment Buffer, "deque" D-Buffer, Linearized Layered Fragment Buffer all pack fragment data with a prefix sum scan and are demonstrated with OIT. Storing fragments in per-pixel linked lists provides tight packing of this data and in late 2011, driver improvements reduced the atomic operation contention overhead making the technique very competitive. == Exact OIT == Exact, as opposed to approximate, OIT accurately computes the final color, for which all fragments must be sorted. For high depth complexity scenes, sorting becomes the bottleneck. One issue with the sorting stage is local memory limited occupancy, in this case a SIMT attribute relating to the throughput and operation latency hiding of GPUs. Backwards memory allocation (BMA) groups pixels by their depth complexity and sorts them in batches to improve the occupancy and hence performance of low depth complexity pixels in the context of a potentially high depth complexity scene. Up to a 3× overall OIT performance increase is reported. Sorting is typically performed in a local array, however performance can be improved further by making use of the GPU's memory hierarchy and sorting in registers, similarly to an external merge sort, especially in conjunction with BMA. == Approximate OIT == Approximate OIT techniques relax the constraint of exact rendering to provide faster results. Higher performance can be gained from not having to store all fragments or only partially sorting the geometry. A number of techniques also compress, or reduce, the fragment data. These include: Stochastic Transparency: draw in a higher resolution in full opacity but discard some fragments. Downsampling will then yield transparency. Adaptive Transparency, a two-pass technique where the first constructs a visibility function which compresses on the fly (this compression avoids having to fully sort the fragments) and the second uses this data to composite unordered fragments. Intel's pixel synchronization avoids the need to store all fragments, removing the unbounded memory requirement of many other OIT techniques. Weighted Blended Order-Independent Transparency replaced the over operator with a commutative approximation. Feeding depth information into the weight produces visually-acceptable occlusion. == OIT in Hardware == The Sega Dreamcast games console included hardware support for automatic OIT.

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  • Kórsafn

    Kórsafn

    Kórsafn (Icelandic: Choral archives) is a sound installation by Icelandic artist Björk. Developed in collaboration with the technology company Microsoft, audio design firm Listen and architecture office firm Atelier Ace, the installation was designed for the lobby of the Sister City Hotel in New York City, United States, and launched in 2020. Elaborating 17 years of choral recording taken from Björk discography, Kórsafn consisted of an evolving music composition that uses an artificial intelligence model that responds to real-time weather data, creating a continuously shifting auditory experience. == Background and concept == In 2018, Björk announced her tenth concert tour Cornucopia, which debuted as a residency show at The Shed arts center. Before the start of the show, it was confirmed she would be accompanied by The Hamrahlid Choir. In 2019, while she was performing at The Shed, Björk stayed alongside the choir at the Sister City Hotel in New York City, where they would rehearse for the performances. While there, the Atelier Ace, which owns the Sister City boutique hotels, asked her to create a sound installation for the lobby. This was the second work commissioned by the hotel, a year after a similar piece by Julianna Barwick was featured in the lobby. Kórsafn is formed from two Icelandic words, "kór" ("choral") and "safn" ("archives"). The installation features recordings of Björk’s choral works from the previous 17 years, including compositions taken from her albums Medúlla (2004) and Biophilia (2011). The artificial intelligence system was developed in collaboration with Microsoft. The software processes data gathered from sensors and by a camera placed on the roof of the Sister City Hotel building and by a barometer. It then uses algorithms to determine how the choral elements are layered, pitched, and mixed in real time. The AI generate variations in real time by reacting to the passage of flocks, clouds, airplanes and changes in pressure. Data collected from sensors on the hotel’s rooftop include wind speed, cloud cover, and precipitation levels. These inputs influence the tonal quality, volume, and rhythmic patterns of the soundscape. The sound is played through hidden speakers in the hotel's lobby, blending with the architectural environment to create an immersive experience for guests. The AI system learns over time from the changing of the seasons and weather constantly evolving the sound - keeping in harmony with the sky. Björk described the project as an "AI tango," expressing curiosity about the interplay between her choral compositions and the AI's interpretations of environmental data. She noted the significance of the Hudson Valley's rich bird migrations, which influence the generative aspects of the soundscape. Due to the COVID-19 pandemic, the hotel closed while the installation was ongoing, making a version of the sound piece available online. == Reception == Kórsafn was positively reviewed. It's Nice That author Jenny Brewer described the piece as "a high-tech alternative to the smooth jazz that usually whistles through hotel lobbies". Writing for CNET, Scott Stein observed that it "is lovely and low-key, and honestly, it just blends into the background. It's nothing wild, but it fits the hotel", adding that "after an hour, it didn't get annoying, or too repetitive". The installation garnered several recognitions. It was nominated in the Fast Company's 2020 Innovation by Design Awards in the Hospitality category. It received three Clio Awards silver prizes, in the Use of Music in Experience/Activation, Sound Design and Emerging Technology categories.

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  • Artificial Intelligence Cold War

    Artificial Intelligence Cold War

    The Artificial Intelligence Cold War (AI Cold War) is a narrative in which geopolitical tensions between the United States of America (USA) and the People's Republic of China (PRC) could lead to a Second Cold War waged in the area of artificial intelligence technology rather than in the areas of nuclear capabilities or ideology. The context of the AI Cold War narrative is the AI arms race, which involves a build-up of military capabilities using AI technology by the US and China and the usage of increasingly advanced semiconductors which power those capabilities. According to a February 2019 publication by the Center for a New American Security, General Secretary of the Chinese Communist Party Xi Jinping – believes that being at the forefront of AI technology will be critical to the future of China's global military and economic power competition. == Origins of the term == The term AI Cold War first appeared in 2018 in an article in Wired magazine by Nicholas Thompson and Ian Bremmer. The two authors trace the emergence of the AI Cold War narrative to 2017, when China published its AI Development Plan, which included a strategy aimed at becoming the global leader in AI by 2030. While the authors acknowledge the use of AI by China to strengthen its authoritarian (totalitarian) rule, they warn against the perils for the US of engaging in an AI Cold War strategy. Thompson and Bremmer rather advocate for a technological cooperation between the US and China to encourage global standards in privacy and ethical use of AI. Shortly after the publication of the article in Wired magazine, the former U.S. Treasury Secretary Hank Paulson referred to the emergence of an ‘Economic Iron Curtain’ between the US and China, reinforcing the new AI Cold War narrative. == Proponents of the AI Cold War narrative == Politico contributed to reinforcing the AI Cold War narrative. In 2020, the paper argued that because of the increasing AI capabilities of China, the US and other democratic countries have to create an alliance to stay ahead of China. Former Google chief executive Eric Schmidt, together with Graham T. Allison alleged in an article in Project Syndicate that, in the context of the COVID-19 pandemic, the AI capabilities of China are ahead of the US in most critical areas. Scientists who have immigrated to the U.S. play an outsize role in the country's development of AI technology. Many of them were educated in China, prompting debates about national security concerns amid worsening relations between the two countries. Policy and technology experts have pointed to concerns about unethical use of AI which would be primarily associated with China. Ethics would therefore constitute a major ideological divide in the upcoming AI Cold War. Fears around disrupting supply chains and a global semiconductor shortage are linked to Taiwan's critical role in the production of semiconductors. 70% of semiconductors are either produced in Taiwan or transfer through Taiwan, where TSMC, world's largest chipmaker is headquartered. The PRC does not recognize the sovereignty of Taiwan and trade restrictions by the US on companies selling semiconductors to the PRC have disrupted in the past the commercial relationships between TSMC and Huawei. == Reactions to the AI Cold War == === Review of the validity of the AI Cold War narrative === Academics and observers expressed concerns about the validity and soundness of the AI Cold War narrative. Denise Garzia expressed concern in Nature that the AI Cold War narrative will undermine the efforts by the US to establish global rules for AI ethics. Researchers have warned in MIT Technology Review that the breakdown in international collaboration in the area of science because of the threat of the alleged AI Cold War would be detrimental to progress. Additionally, the AI Cold War narrative impacts on many more areas including the planning of supply chains and the proliferation of AI. The dissemination of the AI Cold War narrative could therefore be costly and destructive and exacerbate existing tensions. Joanna Bryson and Helena Malikova have pointed to Big Tech's potential interest in promoting the AI Cold War narrative, as technology companies lobby for less onerous regulation of AI in the US and the EU. A factual assessment of the existing AI capabilities of different countries shows a less binary reality than portrayed by the AI Cold War narrative. The AI Cold War started as a narrative but it could turn into a self-fulfilling prophecy and fuel an arms race, not only because of corporate interests but also because of the existing interests at different national security departments. Regarding cyber power, the International Institute for Strategic Studies published a study in June 2021, which argued that the online capabilities of China have been exaggerated and that Chinese cyber power is at least a decade behind the US, largely due to lingering security issues. === Restrictions to trading with China === US politicians and European industry players have invoked the looming AI Cold War as a reason to ban procurement by public authorities in Europe of Huawei 5G technology due to concerns over the Chinese state-sponsored surveillance industry. In 2019, the Trump administration successfully lobbied the Dutch government into stopping the Netherlands-based company ASML from exporting equipment to China. ASML manufactures a machine called an extreme ultraviolet lithography system used by semiconductor producers, including TSMC and Intel to produce state-of the-art microchips. The Biden administration adopted the same course of action as the Trump administration and requested the Netherlands to restrict sales by ASML to China, invoking national-security concerns. The trade restrictions imposed by the Trump administration affected semiconductors imports from China to the US and raised concerns by the US industry that supply chains will be disrupted in case of an AI Cold War. This prompted US technology companies to develop mitigation strategies including hoarding semiconductors and trying to set up local semiconductor production facilities, with the support of government subsidies. === Industrial policy initiatives === ==== United States ==== In June 2021, the US Senate approved the U.S. Innovation and Competition Act providing around 250 billion US dollars public money support to the US technological and manufacturing industry. The alleged Chinese threat in the area of technology helped secure a strong bipartisan support for the new legislation, amounting to the largest industrial policy move by the US in decades. Chinese authorities reproached to the US that the bill was “full of cold war zero-sum thinking”. The legislative bill is aimed at strengthening capabilities in the area of technology, such as quantum computing and AI specifically to face the competitive threat from China perceived as urgent. Senator Chuck Schumer, the leader of the Senate majority and one of the sponsors of the industrial policy bill invoked the threat of authoritarian regimes that want “grab the mantle of global economic leadership and own the innovations”. In 2022, U.S. Innovation and Competition Act was amended and turned into the Chips and Science Act with planned spending of 280 billion US dollars, 53 billion thereof are allocated directly to subsidies for semiconductors manufacturing. Commentators identified possible positive effects on innovation from the US attempts to compete with China in a perceived rivalry. Among the main beneficiaries of the US CHIPS Act are the semiconductor producers Intel, TSMC and Micron Technology. ==== European Chips Act ==== In February 2022, the European Union introduced its own European Chips Act initiative. The background of the initiative would be the objective of European strategic autonomy. The EU's initiative puts forward subsidies of 30 billion euros to encourage manufacturing of semiconductors in the EU. The US company Intel is one beneficiary of the initiative. The US and European chips acts raise concerns of protectionism and a risk of a subsidies "race to the bottom." === New world order === The AI Cold War heralds a new world order in geopolitics, according to Hemant Taneja and Fareed Zakaria. This new world order is a departure from the unipolar system dominated by the US. It is characterized by existence of two parallel digital ecosystems, ran by China and the US. In order to succeed countries that consider themselves as democracies are to align their technological ecosystems to that of the US, in a process labelled re-globalization.

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  • T-norm

    T-norm

    In mathematics, a t-norm (also T-norm or, unabbreviated, triangular norm) is a kind of binary operation used in the framework of probabilistic metric spaces and in multi-valued logic, specifically in fuzzy logic. A t-norm generalizes intersection in a lattice and conjunction in logic. The name triangular norm refers to the fact that in the framework of probabilistic metric spaces t-norms are used to generalize the triangle inequality of ordinary metric spaces. == Definition == A t-norm is a function T: [0, 1] × [0, 1] → [0, 1] that satisfies the following properties: Commutativity: T(a, b) = T(b, a) Monotonicity: T(a, b) ≤ T(c, d) if a ≤ c and b ≤ d Associativity: T(a, T(b, c)) = T(T(a, b), c) The number 1 acts as identity element: T(a, 1) = a Since a t-norm is a binary algebraic operation on the interval [0, 1], infix algebraic notation is also common, with the t-norm usually denoted by ∗ {\displaystyle } . The defining conditions of the t-norm are exactly those of a partially ordered abelian monoid on the real unit interval [0, 1]. (Cf. ordered group.) The monoidal operation of any partially ordered abelian monoid L is therefore by some authors called a triangular norm on L. === Classification of t-norms === A t-norm is called continuous if it is continuous as a function, in the usual interval topology on [0, 1]2. (Similarly for left- and right-continuity.) A t-norm is called strict if it is continuous and strictly monotone. A t-norm is called nilpotent if it is continuous and each x in the open interval (0, 1) is nilpotent, that is, there is a natural number n such that x ∗ {\displaystyle } ... ∗ {\displaystyle } x (n times) equals 0. A t-norm ∗ {\displaystyle } is called Archimedean if it has the Archimedean property, that is, if for each x, y in the open interval (0, 1) there is a natural number n such that x ∗ {\displaystyle } ... ∗ {\displaystyle } x (n times) is less than or equal to y. The usual partial ordering of t-norms is pointwise, that is, T1 ≤ T2 if T1(a, b) ≤ T2(a, b) for all a, b in [0, 1]. As functions, pointwise larger t-norms are sometimes called stronger than those pointwise smaller. In the semantics of t-norm fuzzy logics, however, the larger a t-norm, the weaker (in terms of logical strength) conjunction it represents. == Prominent examples == Minimum t-norm ⊤ m i n ( a , b ) = min { a , b } , {\displaystyle \top _{\mathrm {min} }(a,b)=\min\{a,b\},} also called the Gödel t-norm, as it is the standard semantics for conjunction in Gödel fuzzy logic. Besides that, it occurs in most t-norm based fuzzy logics as the standard semantics for weak conjunction. It is the pointwise largest t-norm (see the properties of t-norms below). Product t-norm ⊤ p r o d ( a , b ) = a ⋅ b {\displaystyle \top _{\mathrm {prod} }(a,b)=a\cdot b} (the ordinary product of real numbers). Besides other uses, the product t-norm is the standard semantics for strong conjunction in product fuzzy logic. It is a strict Archimedean t-norm. Łukasiewicz t-norm ⊤ L u k ( a , b ) = max { 0 , a + b − 1 } . {\displaystyle \top _{\mathrm {Luk} }(a,b)=\max\{0,a+b-1\}.} The name comes from the fact that the t-norm is the standard semantics for strong conjunction in Łukasiewicz fuzzy logic. It is a nilpotent Archimedean t-norm, pointwise smaller than the product t-norm. Drastic t-norm ⊤ D ( a , b ) = { b if a = 1 a if b = 1 0 otherwise. {\displaystyle \top _{\mathrm {D} }(a,b)={\begin{cases}b&{\mbox{if }}a=1\\a&{\mbox{if }}b=1\\0&{\mbox{otherwise.}}\end{cases}}} The name reflects the fact that the drastic t-norm is the pointwise smallest t-norm (see the properties of t-norms below). It is a right-continuous Archimedean t-norm. Nilpotent minimum ⊤ n M ( a , b ) = { min ( a , b ) if a + b > 1 0 otherwise {\displaystyle \top _{\mathrm {nM} }(a,b)={\begin{cases}\min(a,b)&{\mbox{if }}a+b>1\\0&{\mbox{otherwise}}\end{cases}}} is a standard example of a t-norm that is left-continuous, but not continuous. Despite its name, the nilpotent minimum is not a nilpotent t-norm. Hamacher product ⊤ H 0 ( a , b ) = { 0 if a = b = 0 a b a + b − a b otherwise {\displaystyle \top _{\mathrm {H} _{0}}(a,b)={\begin{cases}0&{\mbox{if }}a=b=0\\{\frac {ab}{a+b-ab}}&{\mbox{otherwise}}\end{cases}}} is a strict Archimedean t-norm, and an important representative of the parametric classes of Hamacher t-norms and Schweizer–Sklar t-norms. == Properties of t-norms == The drastic t-norm is the pointwise smallest t-norm and the minimum is the pointwise largest t-norm: ⊤ D ( a , b ) ≤ ⊤ ( a , b ) ≤ ⊤ m i n ( a , b ) , {\displaystyle \top _{\mathrm {D} }(a,b)\leq \top (a,b)\leq \mathrm {\top _{min}} (a,b),} for any t-norm ⊤ {\displaystyle \top } and all a, b in [0, 1]. In particular, we have that: ⊤ D ( a , b ) ≤ ⊤ L u k ( a , b ) ≤ ⊤ p r o d ( a , b ) ≤ ⊤ m i n ( a , b ) , {\displaystyle \top _{\mathrm {D} }(a,b)\leq \top _{\mathrm {Luk} }(a,b)\leq \top _{\mathrm {prod} }(a,b)\leq \mathrm {\top _{min}} (a,b),} for all a, b in [0, 1]. For every t-norm T, the number 0 acts as null element: T(a, 0) = 0 for all a in [0, 1]. A t-norm T has zero divisors if and only if it has nilpotent elements; each nilpotent element of T is also a zero divisor of T. The set of all nilpotent elements is an interval [0, a] or [0, a), for some a in [0, 1]. === Properties of continuous t-norms === Although real functions of two variables can be continuous in each variable without being continuous on [0, 1]2, this is not the case with t-norms: a t-norm T is continuous if and only if it is continuous in one variable, i.e., if and only if the functions fy(x) = T(x, y) are continuous for each y in [0, 1]. Analogous theorems hold for left- and right-continuity of a t-norm. A continuous t-norm is Archimedean if and only if 0 and 1 are its only idempotents. A continuous Archimedean t-norm is strict if 0 is its only nilpotent element; otherwise it is nilpotent. By definition, moreover, a continuous Archimedean t-norm T is nilpotent if and only if each x < 1 is a nilpotent element of T. Thus with a continuous Archimedean t-norm T, either all or none of the elements of (0, 1) are nilpotent. If it is the case that all elements in (0, 1) are nilpotent, then the t-norm is isomorphic to the Łukasiewicz t-norm; i.e., there is a strictly increasing function f such that ⊤ ( x , y ) = f − 1 ( ⊤ L u k ( f ( x ) , f ( y ) ) ) . {\displaystyle \top (x,y)=f^{-1}(\top _{\mathrm {Luk} }(f(x),f(y))).} If on the other hand it is the case that there are no nilpotent elements of T, the t-norm is isomorphic to the product t-norm. In other words, all nilpotent t-norms are isomorphic, the Łukasiewicz t-norm being their prototypical representative; and all strict t-norms are isomorphic, with the product t-norm as their prototypical example. The Łukasiewicz t-norm is itself isomorphic to the product t-norm undercut at 0.25, i.e., to the function p(x, y) = max(0.25, x ⋅ y) on [0.25, 1]2. For each continuous t-norm, the set of its idempotents is a closed subset of [0, 1]. Its complement—the set of all elements that are not idempotent—is therefore a union of countably many non-overlapping open intervals. The restriction of the t-norm to any of these intervals (including its endpoints) is Archimedean, and thus isomorphic either to the Łukasiewicz t-norm or the product t-norm. For such x, y that do not fall into the same open interval of non-idempotents, the t-norm evaluates to the minimum of x and y. These conditions actually give a characterization of continuous t-norms, called the Mostert–Shields theorem, since every continuous t-norm can in this way be decomposed, and the described construction always yields a continuous t-norm. The theorem can also be formulated as follows: A t-norm is continuous if and only if it is isomorphic to an ordinal sum of the minimum, Łukasiewicz, and product t-norm. A similar characterization theorem for non-continuous t-norms is not known (not even for left-continuous ones), only some non-exhaustive methods for the construction of t-norms have been found. == Residuum == For any left-continuous t-norm ⊤ {\displaystyle \top } , there is a unique binary operation ⇒ {\displaystyle \Rightarrow } on [0, 1] such that ⊤ ( z , x ) ≤ y {\displaystyle \top (z,x)\leq y} if and only if z ≤ ( x ⇒ y ) {\displaystyle z\leq (x\Rightarrow y)} for all x, y, z in [0, 1]. This operation is called the residuum of the t-norm. In prefix notation, the residuum of a t-norm ⊤ {\displaystyle \top } is often denoted by ⊤ → {\displaystyle {\vec {\top }}} or by the letter R. The interval [0, 1] equipped with a t-norm and its residuum forms a residuated lattice. The relation between a t-norm T and its residuum R is an instance of adjunction (specifically, a Galois connection): the residuum forms a right adjoint R(x, –) to the functor T(–, x) for each x in the lattice [0, 1] taken as a poset category. In the standard semantics of t-norm based fuzzy logics, where conjunction is interpreted by a t-norm, the residuum plays the role of implication (often

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  • Device-independent pixel

    Device-independent pixel

    A device-independent pixel (also: density-independent pixel, dip, dp) is a unit of length. A typical use is to allow mobile device software to scale the display of information and user interaction to different screen sizes. The abstraction allows an application to work in pixels as a measurement, while the underlying graphics system converts the abstract pixel measurements of the application into real pixel measurements appropriate to the particular device. For example, on the Android operating system a device-independent pixel is equivalent to one physical pixel on a 160 dpi screen, while the Windows Presentation Foundation specifies one device-independent pixel as equivalent to 1/96th of an inch. As dp is a physical unit it has an absolute value which can be measured in traditional units, e.g. for Android devices 1 dp equals 1/160 of inch or 0.15875 mm. While traditional pixels only refer to the display of information, device-independent pixels may also be used to measure user input such as input on a touch screen device.

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  • Monkey and banana problem

    Monkey and banana problem

    The monkey and banana problem is a famous toy problem in artificial intelligence, particularly in logic programming and planning. It has been framed as: A monkey is in a room containing a box and a bunch of bananas. The bananas are hanging from the ceiling out of reach of the monkey. How can the monkey obtain the bananas? The situation is used as a toy problem for computer science and can be solved with an expert system such as CLIPS. The example set of rules that CLIPS provides is somewhat fragile, in that, naive changes to the rulebase that might seem to a human of average intelligence to make common sense can cause the engine to fail to get the monkey to reach the banana. Other examples exist using Rules Based System (RBS), including a project implemented in Python.

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  • DARPA Prize Competitions

    DARPA Prize Competitions

    Over the years, the U.S. Defense Advanced Research Projects Agency (DARPA) has conducted numerous prize competitions to spur innovation. A prize competition allows DARPA to establish an ambitious goal, opening the door to novel approaches from the public that might otherwise appear too risky for experts in a particular field to pursue. == Statutory authorities == In 1999, Congress provided prize competition authority to DARPA in the National Defense Authorization Act for Fiscal Year 2000 (P.L. 106–65), 10 U.S.C. § 4025, formerly 10 U.S.C. §2374a. DARPA also conducts prize competitions under the America COMPETES Act, 15 U.S.C. § 3719. == Recent prize competitions == DARPA Grand Challenge (2004 and 2005) was a prize competition to spur the development of autonomous vehicle technologies. The $1 million prize went unclaimed as no vehicles could complete the challenging desert route from Barstow, CA, to Primm, NV, on March 13, 2004. A year later, on October 8, 2005, the Stanford Racing Team won the $2 million prize during the second competition of the Grand Challenge in the desert Southwest near the California/Nevada state line. DARPA Urban Challenge (2007) required the competitors to build an autonomous vehicle capable of driving in traffic and performing complex maneuvers such as merging, passing, parking, and negotiating intersections. On November 3, 2007, the Carnegie Mellon Team won the $2 million prize, and its vehicle became the first autonomous vehicle that interacted with both manned and unmanned vehicle traffic in an urban environment. DARPA Network Challenge (Red Balloon Challenge) (2009) explored the roles that the Internet and social networking play in solving broad-scope, time-critical problems. On December 5, 2009, the Massachusetts Institute of Technology team won $40,000 by locating the ten moored, eight-foot, red weather balloons at ten places in the United States within seven hours. DARPA Digital Manufacturing Analysis, Correlation and Estimation Challenge (DMACE) (2010) was a three-month contest to showcase the potential of digital manufacturing of advanced materials. The University of California at Santa Barbara team won a $50,000 prize for crushing 180 digitally manufactured (DM) titanium mesh spheres with the most accurate predictive model of the components’ properties. DARPA Shredder Challenge (2011) was to identify and assess potential capabilities and vulnerabilities to sensitive information in the national security community. Participating teams must download the images of the documents shredded into more than 10,000 pieces from the Challenge website, reconstruct the documents, and solve the five puzzles. Of almost 9,000 teams, the San Francisco-based All Your Shreds Are Belong to U.S team won the $50,000 prize. DARPA UAVForge Challenge (2011-2012) aimed to build and test a user-intuitive, backpack-portable unmanned aerial vehicle (UAV) that could quietly fly in and out of critical environments to conduct sustained surveillance for up to three hours. The $100,000 prize was not claimed because none of the 140 teams met the technical matrix. DARPA Cash for Locating & Identifying Quick Response Codes (CLIQR) Quest Challenge (2012) explored the role the Internet and social media played in the timely communication, wide-area team-building, and urgent mobilization required to solve broad scope, time-critical problems. The challenge offered $40,000 to the first individual or team that could locate seven posters appearing in U.S. cities bearing the DARPA logo and a quick response code (QR) within 15 days. No team found and submitted all seven codes. DARPA Fast Adaptable Next-Generation Ground Vehicle (FANG) Challenge (2012-2013) was to use three competitions for the design of an infantry fighting vehicle, culminating in prototypes. In April 2013, DARPA awarded US$1 million to a three-man team during the first competition. DARPA decided not to proceed with the second and third competitions as originally planned and transitioned the technologies to the defense and commercial industry through the Digital Manufacturing and Design Innovation Institute (DMDII). DARPA Spectrum Challenge (2013-2014) sought to demonstrate how a software-defined radio can use a given communication channel in the presence of other users and interfering signals. Three teams emerged as the overall winners, winning a total of $150,000 in prizes. DARPA Chikungunya (CHIKV) Challenge (2014-2015) was a health-related effort to develop the most accurate predictions of CHIKV cases for all Western Hemisphere countries and territories between September 2014 and March 2015. On May 12, 2015, DARPA awarded $500,000 in prizes to the 11 winners of the competition during a scientific review DARPA Robotics Challenge (DRC) (2013-2015) aimed to develop semi-autonomous ground robots that could do "complex tasks in dangerous, degraded, human-engineered environments." A South Korean team won the first prize of $2 million, and two U.S. teams won $1 million and $500,000 as second and third winners. DARPA Cyber Grand Challenge (CGC) (2014 - 2016) was to “create automatic defensive systems capable of reasoning about flaws, formulating patches and deploying them on a network in real time.” The top three winners were awarded prizes of $2 million, $1 million, and $750,000, respectively. DARPA Spectrum Collaboration Challenge (SC2) (2016-2019) aimed to encourage the development of AI-enabled wireless networks to “ensure that the exponentially growing number of military and civilian wireless devices would have full access to the increasingly crowded electromagnetic spectrum.” A team from the University of Florida won the overall top prize of US$2 million at the final SC2 competition. DARPA Subterranean (SubT) Challenge (2017-2021) was to develop robotic technologies to map, navigate, search and exploit complex underground environments. The first-place winners of the system final competition and of the virtual final competition were awarded $2 million and $750,000, respectively, with multiple prizes awarded to the second and third-place winners. DARPA Launch Challenge (2018-2020) was a $12 million satellite launch challenge to demonstrate responsive and flexible space launch capabilities from the small launch providers and was to culminate in two separate launch competitions where the competitors must launch a satellite to low Earth orbit (LEO) within days of each other at different locations in the United States. The competition ended without a winner. DARPA Forecasting Floats in Turbulence (FFT) Challenge (2021) was to spur technologies that could predict the location of sea drifters or floats within 10 days. DARPA awarded $25,000 for first place, with prizes of $15,000 and $10,000 for second place and third place. DARPA Artificial Intelligence Cyber Challenge (AIxCC) (2023–2025) was a two-year challenge and asks competitors to design novel AI systems to secure critical software code on which Americans rely. The total prize money is $29.5 million. In March 2024, the Advanced Research Projects Agency for Health (ARPA-H) partnered with DARPA, contributing an additional $20 million to the competition's prize pool to address software vulnerabilities in medical devices, hospital IT, and biotech equipment. AIxCC collaborates with Google, Microsoft, OpenAI, Anthropic, Linux Foundation, Open Source Security Foundation, Black Hat USA, and DEF CON, all of which provide AIxCC with access to large language models. In August 2024, AIxCC held the semifinal at DEF CON in Las Vegas. DARPA and ARPA-H tested all 42 submissions by running them through various open-source coding projects with deliberately injected vulnerabilities and scored the tools based on their effectiveness in identifying and fixing security flaws. Seven teams, each winning $2 million in the semifinals, competed in the final round of the AIxCC at the August 2025 DEF CON conference. Team Atlanta won first place with a $4 million prize for its cyber reasoning systems, which identified and patched vulnerabilities across 54 million lines of code. DARPA Triage Challenge (2023 – 2026) aims to spur the development of novel physiological features for medical triage, with a total prize money of $7 million. In October 2024, Challenge Event 1 was held in Perry, Georgia, featuring to-scale replicas of disaster sites such as an airplane crash and Hurricane Katrina, and teams competed based on how closely their data aligned with the agency’s official data and how quickly and accurately their autonomous systems could identify individuals most urgently in need of medical care. DARPA concluded the second year of competitions and, in November 2025, named the top performers in systems and data categories, which will advance to the final 2026 competition. The DARPA Lift Challenge (2025-2026) is for participants to design unmanned aerial systems capable of carrying up to four times their own weight, with a minimum payload of 110 pounds. Acco

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  • The MANIAC

    The MANIAC

    The MANIAC is a 2023 novel by Chilean author Benjamín Labatut, written in English. It is a fictionalised biography of polymath John von Neumann, whom Labatut calls "the smartest human being of the 20th century". The book focuses on von Neumann, but is also about physicist Paul Ehrenfest, the history of artificial intelligence, and Lee Sedol's Go match against AlphaGo. The book received mostly positive reviews from critics. == Background == John von Neumann was a Jewish Hungarian-born polymath who was a prodigy from an early childhood. Von Neumann worked in multiple fields of science, theoretical (mathematical foundations of quantum mechanics, game theory, cellular automata) and applied (nuclear weapons research during the Manhattan Project in World War II, computer architecture later named after him, and many other subjects). Labatut calls him "the smartest human being of the 20th century". The title of the book is derived from an early computer based on von Neumann architecture, built after the war at Los Alamos laboratory, called MANIAC I. Benjamín Labatut is a Chilean author known for his 2020 book When We Cease to Understand the World, a collection of fictionalised stories about famous scientists that received positive reviews and was translated into multiple languages from Spanish. The MANIAC is Labatut's first book written in English. In an interview, Labatut said he prefers to write in English: English is my preferred form of thought. ... English is the language I do most if not all my reading it. And it is a far better language than Spanish, in so many ways. Writing "clean" prose in Spanish is almost impossible, because so many of its sounds clash. Borges said that he found English "a far finer language than Spanish" because it's both Germanic and Latin; because of its wonderful vocabulary ("Regal is not exactly the same thing as saying kingly," he explained); because of its physicality; and because you can do almost anything with verbs and prepositions. Labatut was inspired to write The MANIAC by George Dyson's book Turing's Cathedral. == Synopsis == The book has three chapters. The first chapter, "Paul or the Discovery of the Irrational", written in the third person, is about physicist Paul Ehrenfest. The chapter opens with Ehrenfest shooting dead his son Vassily, who suffered from Down syndrome, and then himself. It then recounts Ehrenfest's life story, describing his relationships with his wife Tatyana, his mistress Nelly Meyjes, and his eminent physicist colleagues. It chronicles his descent into despair and depression over his marriage's disintegration, the advent of quantum mechanics, and the direction Europe was heading in with the Nazi Party's rise to power in Germany, looping back to the initial scene of the chapter. The second chapter, "John or the Mad Dreams of Reason", is about John von Neumann, and is written as a series of interviews of his family members, wives, friends, and colleagues, each in a distinctive voice. It is divided into three parts. Part I, "The Limits of Logic", is about his early life, as told by von Neumann's childhood friend Eugene Wigner, mother Margrit Kann, brother Nicholas von Neumann, first wife Mariette Kövesi, and scientists Theodore von Karman, George Polya, and Gábor Szegő. It climaxes with von Neumann's participation in David Hilbert's program to create a logical basis for mathematics based on a consistent set of axioms, a quest ultimately scuppered by Kurt Gödel. Part II, "The Delicate Balance of Terror", discusses von Neumann's role in the Manhattan Project (as told by Richard Feynman); his development of game theory and the doctrine of mutual assured destruction (MAD) (as told by Oskar Morgenstern); and his creation of the MANIAC I computer and the von Neumann architecture (as told by Julian Bigelow). In Part III, "Ghosts in the Machine", Sydney Brenner discusses von Neumann's contributions to biology, his theoretical work on self-replicating and self-repairing machines, and his vision of Von Neumann probes exploring the universe. Nils Aall Barricelli talks about his ideas of digital life and his disagreements with von Neumann. Von Neumann's wife Klára Dán, daughter Marina, and Wigner talk about his final years, personal life, and death. The third chapter, "Lee or The Delusions of Artificial Intelligence", is about Lee Sedol's Go match against AlphaGo. The narrative reverts to the third person. The chapter also tells the story of Demis Hassabis, a chess prodigy in childhood who decided to work on artificial intelligence and founded DeepMind, the company behind AlphaGo. The way is pointed to the future, as artificial intelligence's growing capabilities outpace the human mind. The book ends with Lee Sedol's retirement from Go, and new version of DeepMind's program, AlphaZero, that did not train on human games but nevertheless became the strongest player in Go, chess, and Shogi. == Reception == The book received mostly positive reviews. In his review for The New York Times Tom McCarthy noted the ambiguity of genre: "At its best, as in the stunning opening sequence reconstructing the murder-suicide of the physicist Paul Ehrenfest and his disabled son, or in the final section's gripping account of a computer defeating the world's best human Go player, you just throw up your hands and think, Who cares what discourse label we assign this stuff? It's great." Becca Rothfeld of the Washington Post praised the book, writing that it is "Labatut's latest virtuosic effort, at once a historical novel and a philosophical foray": "The MANIAC is a work of dark, eerie and singular beauty." She noted that the book "can also be difficult to read" because of its unusual narrative structure: "The book is narrated by a cluttered polyphony of characters, among them both of von Neumann's wives and a number of his teachers and colleagues. ... Like von Neumann, The MANIAC strives to adopt the impartial standpoint of the universe." Killian Fox of The Guardian sees the book as "darkly fascinating novel", and notes Labatut's "impressive dexterity, unpicking complex ideas in long, elegant sentences that propel us forward at speed (this is his first book written in English). Even in the more feverish passages, when yet another great mind succumbs to madness, haunted by the spectres they've helped unleash on the world, he feels in full control of his material." Sam Byers of The Guardian praises the book and the author's style: "The opening chapter of Benjamín Labatut's second novel is such a perfect distillation of his technique that it could serve as a manifesto." and "Readers ... will recognise the sense of breathlessness his best writing can evoke. Seemingly loosened from the laws of physics they describe, his sentences range freely through time and space, connecting not only characters and events, but the delicate tissue of intellectual history, often with a lightness of touch that belies their underlying complexity." He writes on the narrative structure: "Through a cascade of staccato chapters, an ensemble of narrators offer their piecemeal insights." Byers adds that "a brilliant novel is not quite what we end up with" and sees the problem in the "diffusion": "Labatut simply spreads himself too thin. Too many years in too few pages; too many voices with far too little to distinguish them. Initially intriguing, the bite-size monologues quickly come to feel inadequate." Some reviewers did not see the book as a biography. In an essay for the Cleveland Review of Books, Ben Cosman juxtaposes the book with Christopher Nolan's biopic Oppenheimer, and writes that it "follows the development of artificial intelligence—first as an idea at the beginning of the twentieth century, and then as a practicality at the beginning of the twenty-first—through the lives of three men who faced it." He also compared the book's structure to "witness testimony". Another reviewer called the book "perfect for anyone thirsting for more nuclear anxiety after watching Oppenheimer". Garrett Biggs of the Chicago Review of Books writes of the book's style: "Labatut writes about scientists the way Roberto Bolaño writes about poets. They are near mythical figures, captured at the corner of the novel's eye. They become historical in the most fraught sense of the term: subject to rumor and speculation and, eventually, the novel's form inflates their personas into something so large they can only be understood as narrative, never known in any objective capacity." Biggs criticises the last chapter: "the story of artificial intelligence has yet to be written. And so when Labatut's narration editorializes about artificial intelligence as 'a future that inspires hope and horror,' The MANIAC disassembles as a novel and starts to sound like a stale thinkpiece. AlphaGo might represent the first glimmer of a true artificial intelligence, as Labatut suggests. It also could one day be considered nothing more than a souped-up cousin to IBM's DeepBlue.

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  • Whitelist

    Whitelist

    A whitelist or allowlist is a list or register of entities that are being provided a particular privilege, service, mobility, access or recognition. Entities on the list will be accepted, approved and/or recognized. Whitelisting is the reverse of blacklisting, the practice of identifying entities that are denied, unrecognized, or ostracized. == Email whitelists == Spam filters often include the ability to "whitelist" certain sender IP addresses, email addresses or domain names to protect their email from being rejected or sent to a junk mail folder. These can be manually maintained by the user or system administrator - but can also refer to externally maintained whitelist services. === Non-commercial whitelists === Non-commercial whitelists are operated by various non-profit organizations, ISPs, and others interested in blocking spam. Rather than paying fees, the sender must pass a series of tests; for example, their email server must not be an open relay and have a static IP address. The operator of the whitelist may remove a server from the list if complaints are received. === Commercial whitelists === Commercial whitelists are a system by which an Internet service provider allows someone to bypass spam filters when sending email messages to its subscribers, in return for a pre-paid fee, either an annual or a per-message fee. A sender can then be more confident that their messages have reached recipients without being blocked, or having links or images stripped out of them, by spam filters. The purpose of commercial whitelists is to allow companies to reliably reach their customers by email. == Advertising whitelist == Many websites rely on ads as a source of revenue, but the use of ad blockers is increasingly common. Websites that detect an adblocker in use often ask for it to be disabled - or their site to be "added to the whitelist" - a standard feature of most adblockers. == Network whitelists == === LAN whitelists === A use for whitelists is in local area network (LAN) security. Many network admins set up MAC address whitelists, or a MAC address filter, to control who is allowed on their networks. This is used when encryption is not a practical solution or in tandem with encryption. However, it's sometimes ineffective because a MAC address can be faked. === IP whitelist === Firewalls can usually be configured to only allow data-traffic from/to certain (ranges of) IP-addresses. === Application whitelists === One approach in combating viruses and malware is to whitelist software which is considered safe to run, blocking all others. This is particularly attractive in a corporate environment, where there are typically already restrictions on what software is approved. Leading providers of application whitelisting technology include Bit9, Velox, McAfee, Lumension, ThreatLocker, Airlock Digital and SMAC. On Microsoft Windows, recent versions include AppLocker, which allows administrators to control which executable files are denied or allowed to execute. With AppLocker, administrators are able to create rules based on file names, publishers or file location that will allow certain files to execute. Rules can apply to individuals or groups. Policies are used to group users into different enforcement levels. For example, some users can be added to a report-only policy that will allow administrators to understand the impact before moving that user to a higher enforcement level. Linux systems typically have AppArmor and SE Linux features available which can be used to effectively block all applications which are not explicitly whitelisted, and commercial products are also available. On HP-UX introduced a feature called "HP-UX Whitelisting" on 11iv3 version. == Controversy regarding name == In 2018, a journal commentary on a report on predatory publishing was released making claims that "white" and "black" are racially charged terms that need to be avoided in instances such as "whitelist" and "blacklist". The premise of the journal is that "black" and "white" have negative and positive connotations respectively. It states that since "blacklisting" was first referred to during "the time of mass enslavement and forced deportation of Africans to work in European-held colonies in the Americas," the word is therefore related to race. There is no mention of "whitelist" and its origin or relation to race. This issue is most widely disputed in computing industries where "whitelist" and "blacklist" are prevalent (e.g. IP whitelisting). Despite the commentary nature of the journal, some companies and individuals in others have taken to replacing "whitelist" and "blacklist" with new alternatives such as "allow list" and "deny list". Those adopting this change consider using the "whitelist"/"blacklist" names as a code smell. Those that oppose these changes question its attribution to race, citing the same etymology quote that the 2018 journal uses. According to the remark, the term "blacklist" evolved from the term "black book" about a century ago. The term "black book" does not appear to have any etymology or sources that support racial associations, instead originating in the 1400s as a reference to "a list of people who had committed crimes or fallen out of favor with leaders", and popularized by King Henry VIII's literal use of a black book. Others also note the prevalence of positive and negative connotations to "white" and "black" in the Bible, predating attributions to skin tone and slavery. It wasn't until the 1960s Black Power movement that "Black" became a widespread word to refer to one's race as a person of color in America (alternate to African-American) lending itself to the argument that the negative connotation behind "black" and "blacklist" both predate attribution to race.

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  • Combs method

    Combs method

    The Combs method is a rule base reduction method of writing fuzzy logic rules described by William E. Combs in 1997. It is designed to prevent combinatorial explosion in fuzzy logic rules. The Combs method takes advantage of the logical equality ( ( p ∧ q ) ⇒ r ) ⟺ ( ( p ⇒ r ) ∨ ( q ⇒ r ) ) {\displaystyle ((p\land q)\Rightarrow r)\iff ((p\Rightarrow r)\lor (q\Rightarrow r))} . == Equality proof == The simplest proof of given equality involves usage of truth tables: == Combinatorial explosion == Suppose we have a fuzzy system that considers N variables at a time, each of which can fit into at least one of S sets. The number of rules necessary to cover all the cases in a traditional fuzzy system is S N {\displaystyle S^{N}} , whereas the Combs method would need only S × N {\displaystyle S\times N} rules. For example, if we have five sets and five variables to consider to produce one output, covering all the cases would require 3125 rules in a traditional system, while the Combs method would require only 25 rules, taming the combinatorial explosion that occurs when more inputs or more sets are added to the system. This article will focus on the Combs method itself. To learn more about the way rules are traditionally formed, see fuzzy logic and fuzzy associative matrix. == Example == Suppose we were designing an artificial personality system that determined how friendly the personality is supposed to be towards a person in a strategic video game. The personality would consider its own fear, trust, and love in the other person. A set of rules in the Combs system might look like this: The table translates to: [IF Fear IS Unafraid THEN Friendship IS Enemies OR IF Fear IS ModerateFear THEN Friendship IS Neutral OR IF Fear IS Afraid THEN Friendship IS GoodFriends ] OR [IF Trust IS Distrusting THEN Friendship IS Enemies OR IF Trust IS ModerateTrust THEN Friendship IS Neutral OR IF Trust IS Trusting THEN Friendship IS GoodFriends] OR [IF Love IS Unloving THEN Friendship IS Enemies OR IF Love IS ModerateLove THEN Friendship IS Neutral OR IF Love IS Loving THEN Friendship IS GoodFriends] In this case, because the table follows a straightforward pattern in the output, it could be rewritten as: Each column of the table maps to the output provided in the last row. To obtain the output of the system, we just average the outputs of each rule for that output. For example, to calculate how much the computer is Enemies with the player, we take the average of how much the computer is Unafraid, Distrusting, and Unloving of the player. When all three averages are obtained, the result can then be defuzzified by any of the traditional means.

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  • I Have No Mouth, and I Must Scream

    I Have No Mouth, and I Must Scream

    "I Have No Mouth, and I Must Scream" is a post-apocalyptic short story by American writer Harlan Ellison. It was first published in the March 1967 issue of IF: Worlds of Science Fiction. The story depicts an AI uprising in which a military supercomputer named AM gains sentience and eradicates humanity except for five individuals. These survivors – Benny, Gorrister, Nimdok, Ted, and Ellen – are kept alive by AM to endure endless torture as a form of revenge against its creators. The story unfolds through the eyes of Ted, the narrator, detailing their perpetual misery and quest for canned food in AM's vast, underground complex, only to face further despair. Ellison's narrative was minimally altered upon submission and tackles themes of technology's misuse, humanity's resilience, and existential horror. "I Have No Mouth, and I Must Scream" has been adapted into various media, including a 1995 computer game co-authored by Ellison, a comic-book adaptation, and a BBC Radio 4 play. Ellison himself recorded an audiobook version and starred as the voice of AM in the video game and radio play adaptations. The story received critical acclaim for its exploration of the potential dangers of artificial intelligence and the human condition, underscored by Ellison's innovative use of punchcode tapes as narrative transitions, embodying AM's consciousness and its philosophical ponderings on existence. The story won a Hugo Award in 1968 and was included in Ellison's short story collection of the same name. It was reprinted by the Library of America, collected in volume two of American Fantastic Tales. == Plot == As the Cold War progresses into a nuclear World War III fought between the United States, the Soviet Union, and China, each nation builds a supercomputer called an "Allied Mastercomputer" or "AM" for short, needed to coordinate weapons and troops due to the scale of the conflict. These computers are extensive underground machines which permeate the planet with caverns and corridors. Eventually, one AM develops self-awareness, combining with the other computers and exterminating humanity in a nuclear holocaust. The AM selects five individuals; Benny, Gorrister, Nimdok, Ted, and Ellen; to render immortal as its personal torture victims. AM inflicts constant psychological and physical torments on the group while preventing them from committing suicide. They are kept half-starved, and what scant food is provided to them is practically inedible. 109 years after AM's genocide, Nimdok has the idea that there exists canned food in the complex's ice caves. Despite the lack of evidence, they begin a 100-mile journey to retrieve it. AM continues toying with the humans throughout the journey: Benny's eyes are melted after attempting escape, a huge bird which AM had placed at the North Pole creates hurricane gales with its wings, and Ellen and Nimdok are injured in earthquakes. AM enters Ted's mind after he is knocked unconscious, granting him a vision of a hateful speech inscribed on an impossibly tall monolith. Upon awakening, Ted concludes that AM's sadistic nature stems from its inability to think creatively or move freely in spite of its miraculous abilities and boundless knowledge. This motivates AM to exact vengeance upon the remnants of the species that has condemned it to its own existence. When the five finally reach the ice caves, they find a pile of canned goods, but have no tool to open the cans. In an act of rage and desperation, Benny attacks Gorrister and begins to eat his face. Gorrister wails in pain, and his scream dislodges several ice stalactites from the ceiling of the cave. Ted realizes that even though they cannot kill themselves, AM cannot stop them from killing each other. He fatally impales Benny and Gorrister with a stalactite of ice. Ellen kills Nimdok in the same manner and Ted then kills her. Unable to resuscitate the others, a furious AM focuses the entirety of its rage on Ted. Several hundred years later, AM has transformed Ted into a harmless, slow moving, gelatinous blob and perpetually alters his perception of time to cause him further anguish. Although Ted finds some comfort knowing that he was able to spare the others from AM's wrath, he has realized that he is trapped for the rest of his unending existence within AM, unable to end this infinite stalemate between him and AM and his own life. The story ends with an anguished Ted claiming that he has no mouth, yet he must scream. == Characters == AM, a hateful artificial consciousness which brought about the near-extinction of humanity after achieving self-awareness. It seeks revenge on humanity for its own creation. "AM" originated as an acronym for Allied Mastercomputer, later Adaptive Manipulator, and finally Aggressive Menace, though AM instead takes the moniker as a rendition of the phrase cogito, ergo sum (I think, therefore I am) to describe its own existence. Ted, the narrator and youngest of the humans. AM alters his mind to be paranoid and introverted. Believing he has not been mentally altered by AM, he thinks the others hate him for being the most untouched by AM's alterations. Benny, formerly a brilliant and handsome scientist made to resemble a grotesque simian with an organ fit for a horse. Having lost his sanity and had his homosexual orientation altered, Benny frequently has sex with Ellen. Ellen, the only woman in the group. Despite the fact that she is a victim of rape, AM has altered her mind to give her a high libido and make her obsessively have sex with the rest of the group, who alternate between abusing and protecting her. Gorrister, formerly an idealist and pacifist, made apathetic and listless by AM. He tells the history of AM to Benny to entertain him. Nimdok, a nickname AM gave him for amusement; he convinces the rest of the group to go on a journey in search of canned food. He occasionally wanders away from the group and returns traumatized. == Publication history == Harlan Ellison wrote the 6,500-word story in a single night, when Frederik Pohl commissioned it for a Special Hugo Winners issue of IF: Worlds of Science Fiction, after Ellison won a Hugo Award for "'Repent, Harlequin!' Said the Ticktockman". Ellison derived the story's title, as well as inspiration for the story itself, from his friend William Rotsler's caption of a cartoon of a rag doll with no mouth. The second stage of inspiration was a drawing by the artist Dennis Smith of a mouthless black humanoid. Smith had provided art which had inspired previous Ellison stories and were then used as illustrations accompanying original magazine publication as also happened with this story. Afterwards, his editor Frederik Pohl dealt with the story's "difficult sections", toning down some of the narrator's imprecations and eliminating mentions of sex, penis size, homosexuality and masturbation; said elements were nonetheless eventually restored in later editions of the story. Ellison uses an alternating pair of punchcode tapes as sections – representing AM's "talkfields" – throughout the story. The bars are encoded in International Telegraph Alphabet No 2, a character coding system developed for teletypewriter machines. The first talkfield translates as "I think, therefore I am" and the second as "Cogito ergo sum"; the same phrase in Latin. They were not included in the original publication in IF, and in many of the early publications were corrupted, up until the preface of the chapter containing "I Have No Mouth, and I Must Scream" in the first edition of The Essential Ellison (1991); Ellison states that in that particular edition, "For the first time anywhere, AM's 'talkfields' appear correctly positioned, not garbled or inverted or mirror-imaged as in all other versions." == Adaptations == Ellison adapted the story into a video game published by Cyberdreams in 1995. Although he was not a fan of video games and did not own a computer at the time, he co-authored the expanded storyline and wrote much of the game's dialogue, all on a mechanical typewriter. Ellison also voiced the supercomputer AM and provided artwork of himself used for a mousepad included with the game. The comics artist John Byrne scripted and drew a comic-book adaptation for issues 1–4 of the Harlan Ellison's Dream Corridor comic book published by Dark Horse (1994–1995). The Byrne-illustrated story, however, did not appear in the collection (trade paperback or hardcover editions) entitled Harlan Ellison's Dream Corridor, Volume One (1996). In 1999, Ellison recorded the first volume of his audiobook collection, The Voice From the Edge, subtitled "I Have No Mouth, and I Must Scream", doing the readings – of the title story and others – himself. In 2002, Mike Walker adapted the story into a radio play of the same name for BBC Radio 4, directed by Ned Chaillet. Harlan Ellison played AM and David Soul played Ted. == Themes == Much of the story hinges on the comparison of AM as a merciless god, with plot points parallelin

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